Erick Flatt

Human, age 48

Level 76, Class: Particle Mage

Exp: 7.64 e17 / 8.94 e17

Class: 6/6

Points: 30

HP

2100/2100

29,700 per day

MP

6900/6900

29,700 per day

Strength

20

+50

[70]

Vitality

20

+50

[70]

Willpower

65

+50

[115]

Focus

65

+50

[115] Favored Spell waiting!

Favored Ability waiting!

Favored Ability waiting!

Favored Ability waiting!

 

  Scion of Focus

Multiply your base MP regen by 4

Immune to Mana Exhaustion

Requirements: 50 Focus

  Rozeta’s Recovery

The sum of your Health and Mana Regeneration now applies to both Health and Mana Regeneration.

Immune to Health Fatigue and Mana Exhaustion.

 

HP Skills and Abilities:

  Strong X

Multiply your base HP by 3

Requirements: 20 Strength

  Enduring X

Multiply your base HP regen by 3

Requirements: 20 Vitality

  Precision X

Reduces HP costs by 50%

Requirements: 10 Vitality

  Defend X, 1 minute, 1/10 HP

Take 50% less damage for 1 minute, cannot take more than 90% of your HP in damage in 1 hit.

  Scent Tracker X, 1 HP per minute.

Smell clearly.

  Ultrasight X, 1 HP per minute.

See clearly

  Perfect Hearing X, 1 HP per minute.

Hear clearly.

  Silent Movement X, 1 HP per meter moved

All actions are muffled.

  Swift Movement X, 1 HP per second

Move faster.

  Tracker’s Instinct, 1 HP per second

Hunt clearly.

  Lightfoot, 2 HP per second

Move quick and silent

  Hunter’s Instincts, 10 HP per second ~{Favored Ability}~

You are the predator.

 

MP Abilities:

  Discipline X

Multiply your base MP by 3

Requirements: 20 Willpower

  Concentration X

Multiply your base MP regen by 3

Requirements: 20 Focus

  Clarity X

Reduces spell costs by 50%

Requirements: 10 Focus

  Meditation X

Always Resting

Requirements: 10 Willpower

  Mana Shaping X

Alter spell AOE in better, subtle ways, 10 MP + spellcost

Alter spell AOE in better, moderate ways, 30 MP + spellcost

Aurify Unlocked

Alter AOE in better, major ways, 100 MP + spellcost

Alter AOE in better, extreme ways, 300 MP + spellcost

Change any spell into an AOE spell, or freely alter the AOE of any AOE spell, 500 MP + spellcost

Requirements: 10 Willpower

  Aurify 3

Transform an AOE spell into a semi-permanent effect surrounding yourself, based upon the parameters of the Aurified spell. Increase an instantaneous spell to a 1 second duration in order to create an aura.

Able to support 2 auras at a time.

You may choose who or what is affected by your aura.

Triples the range on an Aurified spell.

  Mana Altering X

Bludgeon, Slash, or Piercing Damage

Force to Light, Blinding, Variable Cost

Invisible Force, Variable Cost

Force to Thunder, Disorient, Variable Cost

Force to Fire, Burn, Variable Cost

Force to Ice, Slow, Variable Cost

Force to Lightning, Paralyze, Variable Cost

Force to Decay, organic damage, Variable Cost x1.5

Chain, Variable Cost x2

Combine Effects, Variable Cost x3

Generate new effects. Variable Cost

Requirements: 10 Willpower

 

MP Spells:

 

Utility spells:

  Cleanse X, instant, short range, 10 MP.

Purge an area equal to the level of the spell in meters of all Toxins, Disease, Filth, and Corruption.

  Cleanse Aura, short range, 10 MP per second.

Continuously purge all Toxins, Disease, Filth, and Corruption in a 10m sphere centered on you.

  Mend X, instant, touch, 10 mana.

Touch a complicated large object, or a small common magical item, and restore it to its prime.

  Prestidigitation X, instant, close range, 10 MP + 1 MP per effect

Create minor magical effects that last for 5 minutes per spell level. Prestidigitation lasts one hour.

  Detect Magic X, instant, medium range, 10 MP

Detect ongoing magical effects.

  Detect Intent Aura, medium range, 8 MP per second

See the control imposed upon nearby mana.

  Identify X, instant, touch, 50 MP

Discover the properties of an object.

  Find Target X, concentration, close range, 5 MP + 5 MP per meter searched

Find a target.

  Stone Travel, instant, medium range, 50 MP + Variable

A large area of stone stabilizes around you, then quickly moves at your discretion across or through other stone. Lasts 1 hour.

  Blink X, instant, 25 MP

Instantly move from your location to another within <sight>, max range 10m per level of Blink

  Teleport X, instant, 250 MP per person

You and <hands> number of people appear in a known location, max 1000km distance.

  Teleporting Platform, instant, 197 MP + Variable, 204 MP per person + Variable

Create a mobile, hovering platform of stone that moves quickly at your discretion. Supports a large amount of weight. Lasts 1 hour.

You and the people or objects on your Teleporting Platform appear in a known location, max 1000km distance

  Scry X, instant, super long range. 10 MP + Variable

Conjure a quick sensor to see a place you have been or have seen.

  Telepathy X, self, super long range, 1 MP per minute + Variable

Communicate with the minds of people you know. 1 connection available per level. Unwanted connections are harmful to caster.

  Telekinesis X, medium range

Move large objects around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large objects around you for 1 minute per level of the spell. Fine control. 50 MP

  Flight of a Thousand Hands Aura, 1 MP per second, medium range

Gain complete, quick control over a large amount of air and a thousand arms of intent. Take flight, if you are able!

  Grow X, instant, touch or close range, 5 MP

Cultivate a single plant, or induce plant growth in a sphere of diameter equal to spell level in meters.

  Growth Aura, 5 MP per second.

Induce growth in the plants you choose in a 10m radius around you.

  Conjure Armor X, instant, 50 MP + Variable

Create weightless armor of whatever design you can create. Lasts until catastrophic damage.

  Conjure Weapon X, instant, 50 MP + Variable

Create a nigh unbreakable weightless weapon. Lasts as long as held, or 1 minute per level not held.

  Conjure Item X, instant, 50 MP + Variable

Create an item. Skill with mana manipulation determines final creation. Lasts until suffering 50 points of damage.

  Force Wall X, instant, medium range, 50 MP

Create a stable, stationary wall of hardened mana. Absorbs 500 damage before breaking. Lasts 10 minutes per level.

  Force Platform X, instant, close range, 50 MP

Create a mobile, hovering platform of hardened mana that moves with you. Absorbs 100 damage before breaking. Lasts 10 minutes per level.

  Fabricate X, 1 minute, close range, 50MP + Variable

The narrative has been taken without authorization; if you see it on Amazon, report the incident.

Using provided materials, create a permanent object you know how to create. Fine control.

  Control Item X, instant, touch, 5MP + Variable

Control a non-living item to move how you desire, for 10 minutes per spell level.

  Envelop Item X, instant, touch, 50MP + Variable

Envelop an item in nigh-unbreakable mana. Lasts for 1 hour per spell level.

  Adjust Scent X, instant, close range, 10 MP + Variable

Change a Scent.

  Alter Size X, instant, touch, 10 MP + Variable

Increase or decease the size of a target. Damage breaks effect. Lasts 1 minute per spell level.

  Alter Friction X, instant, close range, 10 MP

Increase or decease Friction upon a small target. Damage breaks effect. Lasts 1 minute per spell level

  Husbandry X, instant, touch, 50 MP + Variable

An animal’s opinion of you improves.

  Interception X, instant, close range, 5MP + 5MP per 10 meters moved

Instantly move to intercept an attack meant for another. Lasts 1 minute or until used.

  Rebound X, Variable MP

A spell bounces.

  Cleansing Flame, instant, medium range, 15 MP

A smokeless flame gradually consumes and transforms a large amount of organic material to naught but air.

Deals no damage.

  Dispel X, medium range, 10 MP + Special Cost

Dispel a magic.

Costs as much mana as the spell you are trying to dispel.

  Polymorph, instant, 500 MP

Change your physical body.

Familiar Forms: 2/13

~Erick Flatt

~Light Slime

  Invisibility X, instant, touch, 100 mana + Variable

A person or item touched becomes unseen for 1 minute per spell level.

Moving while Invisible incurs a cost.

  Mending Aura, long range, 572 MP per second

Restore a very large, complicated location to its prime. Time since the structure was destroyed may alter final results. Automatically repair all objects in the area of effect.

Minor ability to affect magical objects.

 

Elemental Body Skills:

  Lightwalk, instant, close range, 5 MP per second + Variable

You are the light.

 

Ward spells:

  Ward X, instant, short range, 24 hours ~{Favored Spell}~

Create a Small Ward that can have Minor Effects, or prevent Z damage from attackers. 10 MP + Z

Create a Small Ward that can have Small Effects, or prevent Z damage from attackers. 15 MP + Z

Create a Special Ward. Variable Cost

Create a Medium Ward that can have Small Effects, or prevent Z damage from attackers. 20 MP + Z

Create a Medium Ward that can have Medium Effects, or prevent Z damage from attackers. 25 MP + Z

Personal Ward: Any Ward of any type can be made Personal, to move with you. Original Cost x2

Create a Large Ward that can have Medium Effects, or prevent Z damage from attackers. 30 MP + Z

Create a Large Ward that can have Large Effects, or prevent Z damage from attackers. 35 MP + Z

Create a Ward with another Spell attached to the interior. Spell activation based on Z invested into Ward. 100 MP + Z

Your Wards regenerate Z based on your Rested MP regen rate.

Special Wards can be made Permanent. 250 MP + Variable Cost

Minor Effects: Bug Ward, Temperature Ward, Alarm Ward

Small Effects: Visual Disruption, Audio Disruption, Weather Ward

Medium Effects: Area Hostile Visual Disruption, Area Hostile Audio Disruption

Large Effects: Drain Hostile HP/MP, Gravity Ward

Special Ward: Eschew all other effects in order to shape, color, and illuminate a ward however you wish. Skill level at Mana Manipulation determines final outcome. Variable Cost

  Gravity Strainer, instant, medium range, 65 mana, 1 hour duration.

Conjure a large, freely moldable space where specific objects turn near-weightless and fall to a designated point.

  Scent Ward, instant, close range, 350 mana

Block all scents under a medium moldable ward. Lasts 10 days.

  Crystalline Air, instant, short range, 24 hours, Solid Ward, 50 MP + Variable

Create a solid, large barrier, that absorbs Variable damage before breaking.

You may increase or decrease the size of your Crystalline Air for an increase or decrease in Variable cost.

Crystalline Air regenerates integrity based on your Rested mana regeneration rate.

You and those you permit are able to pass through Crystalline Air at will. You may grant or revoke this permission at will.

You may only have one Solid Ward active at a time.

  Pure Reflection Ward, instant, Personal Ward, 10 mana per second

Reflect spells cast upon you.

  Prismatic Ward, instant, short range, permanent, Solid Ward, 100 MP + Variable

Create a solid, large space, that absorbs six times Variable damage before breaking.

Prismatic Ward regenerates integrity based on your Rested mana regeneration rate.

You and those you permit are able to operate within Prismatic Ward without restriction. You may grant or revoke this permission at will.

All beings permitted inside Prismatic Ward are at Rest while inside.

You may only have one Solid Ward active at a time.

  Kaleidoscopic Radiance, instant, medium range, permanent, 500 mana

A medium-sized lightward of evershifting brilliance supports the growth of Light Essence creatures.

 

Force spells:

  Force Trap X, instant, close range, 10 mana + Variable

Place a trap that deals Variable force damage in a small area. Trap lasts until triggered.

  Force Bolt X, instant, long range, 5 MP

A bolt of mana unerringly strikes a target for 15 + ½ WIL

  Ice Spike, instant, long range, 22 MP

A bolt of pure ice unerringly strikes a target for 55 + WIL

  Glacial Crash, instant, long range, 55 MP

A shard of pure ice strikes a target for 200 + 2x WIL

  Force Beam X, instant, medium range, 25 MP

A piercing, slicing beam of hardened mana that deals 50 + 2x WIL for 10 seconds.

  Pure Force Beam Bolt, instant, long range, 100 MP

A bolt of pure mana unerringly strikes a target for 250 + 3x WIL

  Force Shrapnel X, instant, short cone, 5 MP

Sharpened forward blast of mana that deals 25 + WIL damage in a cone

  Billiard Ball Aura, short range, 5 MP per second

Crashing balls of mana bounce erratically, inflicting 25 + WIL damage per hit.

  Force Crash X, instant, long range, 100 MP

Rain small destruction in a medium area, dealing 15 + WIL damage per crash. Lasts 1 second. 15 crashes.

  Force Bomb X, instant, long range, 50 MP

Launch a quick ball of mana that explodes on contact in a medium area for 50 + 2x WIL damage.

  Force Wave X, instant, medium range, 25 MP

A pulse of rolling mana deals 10 + WIL to all around you.

  Pure Fire Beam, instant, medium range, 25 MP

A burning beam of fire deals 3x WIL per second for 10 seconds, and WIL for 10 more seconds.

  Flying Weapon, instant, close range, 100 MP + Variable

Create a nigh unbreakable weightless weapon that flies at your command. Lasts until dismissed.

  Plasma Cutter, instant, medium range, 133 MP + Variable

Create a controlled, flying weapon of flame that deals weapon damage, and leaves burns for 3x WIL per second, for 10 seconds. Weapon lasts until dismissed.

  Plasma Wrap, instant, close range, 599 MP

Wrap a target in fire, dealing 2x WIL damage a second until the target dies.

  Endless Plasma Wrap, instant, close range, 1101 MP

Wrap a target in fire, dealing 3x WIL damage a second until the target dies.

  Death Spiral Plasma, instant, close range, 17,009 MP

Wrap a target in fire, dealing WIL damage a second until the target dies.

 

Shaping spells:

  Lightshape X, 1 minute per level, medium range

Move large amounts of light around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts light around you for 1 minute per level of the spell. Fine control. 50 MP

  Fireshape X, 1 minute per level, medium range

Move large amounts of fire around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts fire around you for 1 minute per level of the spell. Fine control. 50 MP

  Shadowshape X, 1 minute per level, medium range

Move large amounts of shadow around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts shadow around you for 1 minute per level of the spell. Fine control. 50 MP

  Stoneshape X, medium range

Move large amounts of stone and sand around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts of stone and sand around you for 1 minute per level of the spell. Fine control. 50 MP

  Metalshape, medium range

Move medium amounts of metal around you for 5 minutes. Fine control. 100 MP

Quickly move medium amounts of metal around you for 1 minute. Fine control. 50 MP

  Airshape X, medium range

Move large amounts of air around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts air around you for 1 minute per level of the spell. Fine control. 50 MP

  Watershape X, medium range

Move large amounts of water around you for 5 minutes per level of the spell. Fine control. 100 MP

Quickly move large amounts of water around you for 1 minute per level of the spell. Fine control. 50 MP

 

Summoning spells:

  Conjure Force Elemental X, variable duration, close range, 10 MP + Variable

Conjure a number of force constructs under your command equal to spell level, or one Large summon, or infuse your constructs with mana. Constructs operate based on mana.

  Summon Ophiel, medium range, 1505 mana + Variable.

Summon an Ophiel to do your bidding. Maximum 10 Ophiel permitted.

Ophiel persist until killed or dismissed.

All Ophiel are the same creature; to know one is to know them all.

All Ophiel naturally have and regenerate mana based on your own mana and mana regeneration, which they may use to cast the spells that you imbue them with, at your own command or at their own discretion. Comes summoned and proficient with [Airshape], [Telepathy], and [Scry].

All Ophiel are able to change their airy shape, as they are wont.

Imbue your Ophiel with new spells, wherever they are. Variable

See through the eyes of your Ophiel. Variable

Communicate telepathically with your Ophiel. Variable

 

Particle magic:

  Crystallize Diamond X, close range, 1 minute per level, 25 MP

Cause a diamond to <grow in size>. <Results vary by growing environment>

  Diamond Aura, close range, 1 MP per second.

Cause the diamonds in a small area around you to <grow in size>. <Results vary by growing environment>

  Incandescent X, instant, 1 minute per level, medium range, 25 MP

Heat a small area to brilliance, dealing <damage> per second. <Effect increases with multiple castings>.

  Frozen Mist X, instant, 1 minute per level, medium range, 25 MP

Cool a small area, dealing <damage> per second. Creatures caught in the effect are slowed if they cannot become warm. <Effect increases with multiple castings>.

  Shimmer X, long range, 1 minute per level, 250 MP

Tiny specks of incandescent heat fill a large space, igniting flammable objects and dealing <damage>. <Shimmer can gain or lose damage based on the material inside the spell>.

  Wintry Sea X, long range, 1 minute per level, 250 MP

A large designated space rapidly loses all heat, dealing <damage> to all inside. Damage from Wintry Sea automatically slows. <Wintry Sea attaches to those most affected by itself, and will switch to another target if the most affected target perishes>.

  Stillness X, instant, super long range, 250 mana.

Drop all <sound> to the level of a <speaking voice> in a super large area for 1 hour.

  Hermetic Seal X, instant, medium range, <250 MP>

A <medium sized area> becomes unchanging, for 1 hour per spell level. <Damage dispels Hermetic Seal>. <Hermetic Seal fails when cast on living creatures>.

  Purge Water X, instant, close range, 25 mana

Draw out the water in a medium or smaller target, dealing <damage>.

  Magnetize X, instant, close range, 25 mana + Variable

<Align the magnetic forces in a metal object in a singular direction>.

  Adjust Density X, instant, close range, 25 mana + Variable

Adjust the density of an object.

  Tenderizer X, instant, close range, 10 mana

Cause minor molecular damage in a small target.

  Condense Hydrogen X, instant, close range, 25 mana

<Collect all ambient Hydrogen in a medium area, into a small area>. Lasts 10 minutes.

  Condense Oxygen X, instant, close range, 25 mana.

<Collect all ambient Oxygen in a medium area, into a small area>. Lasts 10 minutes.

  Distill X, instant, medium range, <10 mana>

<Separate out all impurities from a large area of water>.

  Battery X, instant, medium range, <500 mana>

<Electricity flows>. Lasts for 1 minute per spell level.

  Catalyst X, instant, medium range, 50 mana.

<Enables easier reactions in a large area>.

  Electrolysis, instant, medium range, <500 mana>

<Bring the water in a target to the surface and turn that water into Hydrogen and Oxygen through the power of electricity>. Deals <damage>. Lasts 1 minute.

  Electrolysis Bomb, instant, medium range, <1000 mana>

Turn a target’s water into the instrument of their demise, dealing <damage> until enough protected resources are collected to deal <damage>. Lasts until triggered or dismissed, or for 1 minute.

 

Particle Mage:

  Call Lightning X, instant, super long range, 500 MP ~{Favored Spell}~

Prepare the sky to strike an area or object of your choice for <damage>. If used in an active lightning storm, Call Lightning’s duration is as long as the natural storm. Every lighting bolt called reduces the duration of Call Lightning by 1 minute, or a natural storm by <undetermined>. Lasts 1 minute per level.

Particle Mage Only

  Lightning Aura, super long range, 1 MP per second ~{Favored Spell}~

Prepare the air around you to strike for <damage>. One strike available every 50 MP spent.

Particle Mage Only

  Exalted Storm Aura, super long range, 1 MP per second ~{Favored Spell}~

Anoint the land with blessed rain, rapidly growing all <crops and pasture> to <harvest size> and restoring vibrancy to all other <desired> plant life and soil. If used in a <prepared field> <devoid of crops>, highly nutritious beans will sprout after <a full day of rain>.

Particle Mage Only

  Withering X, instant, super long range, 500 MP

Purge all water from all monsters in super large area, dealing <damage> every second. Cleanse the land around every monster killed in this way. Lasts 1 minute per level.

Particle Mage Only.

  Withering Slime, instant, super long range, 1000 MP.

Unleash a super large wave of semi-sentient magic that searches for monsters and purges them of all water, dealing <damage> every second. Cleanse the land around every monster killed in this way. Lasts 10 minutes.

Particle Mage Only.

  Domain of the Withering Slime, aura, super long range, 2 MP per second

Provide an anchor for the Withering Slime to exist on your world.

Particle Mage Only.

  Cascade Imaging X, instant, super long range, <500 mana>

Gradually build up an image of your greater surrounding area over the course of 10 minutes per spell level. Recasting Cascade Imaging on the same location will extend the spell’s duration to the length of the new cast.

The resulting image will gradually become more precise the longer Cascade Imaging is able to run.

If you designate a <well known target> prior to casting, that target might appear on your resulting image.

<Particle Mage Only>

 

 

Class:

  Particle Mage

Spend 100 mana to discover if a Particle spell is possible, greatly reducing the risk of Errors.

If you witness a Particle spell and you understand it, you may unlock that spell for free.

Major Mana Shaping applies to all Spells. Altering ongoing Auras is considerably easier.

Double Base Mana

Double Base Mana Regen

Your ability to create new Particle Spells is Greatly Increased.

 

Special Abilities:

  Divine Creation, <Koyabez>

A touch of the divine will enable the creation of an appropriate artifact.

<The hands of eternity achieve the impossible.>

  Death’s Approach, <Phagar>

Become a being of untouchable mana for 1 hour, multiplying your base mana by 10, giving you endless mana, and instantly filling your mana pool. Your regeneration is damaged to a varying degree when the effect ends, cutting your regeneration to a fifth to a tenth of what it was before. Debuff lasts until you recover the mana spent while Death’s Approach is active.

<Ignite the entire candle to drive away the night.>