Character List of Time or Death

This list does include people mentioned in both Arcs to date. I’ve included some people who showed up only in one scene or a small group of scenes, if they’re characters with a bigger impact.

 

Aki - Crystal Raz removed from the dungeon below the Sunrise Clan holdings

Althyr - Eldest of the Conclave of Dragons, Elder Dragon of Order, Serenity’s mentor

Anna - In charge of assigning new people to groups in the mercenary(?) camp Gustav led Raz to

Blaze - Instructor and Healer. Grumpy with people who don’t follow his advice, completely unsympathetic with people who try to make things worse

Doyle - ally, helped people through trials. Former military; Lost in Shadow, Hidden Arrow Paths

Echo - Cheerful girl, “tutorial mascot”. 16 years old, hard life previously but knows how to deal with people; The Sound of Silence, Baffle Paths

Ekari - Head Administrator of Earth’s Tutorials, instructor. Heretic (or apostate?) because she did not choose to be Lykandeon’s Slave. Wants to be Serenity’s ally but prohibited from telling him so. Shrouded Hope Path

Entherys - Trial instructor. Leader (in his mind) of the conspiracy to kill Serenity. Sent back to his home in disgrace by Order’s Voice

Finley - Gatherer and shopkeeper who overdosed on monster cores; Serenity never got the full story after helping to remove the excess stale essence that was corrupting him

Garrett - Leader of the party Raz is placed into; has a reputation for “losing” trapfinders

Gustav - Recruiter for an unknown group of mercenaries(?) operating on Tzintkra

Kerr (Aardya a’Kerinth) - Weapons instructor who knows Sterath. Looking to have Serenity as an ally. Possible friend

LaCroix - undead student

Lancaster - Police officer who takes Thomas and Rissa’s statements about Macho. Serenity’s friend and ally; Shielding Sword, Steadfast Paths

Liuyedao - ally, helped people through trials. College student, martial artist; Swordmaster Path

Lykandeon - God of Ekari’s homeworld; ascended mortal

Macho - Man who “originally” killed Rissa. Attempts to kill Serenity (twice?). Current status unknown (escaped custody in the Tutorial)

Margrethe - Cleanser for Earth’s Tutorials. Saved Moira. Attempted to kill Serenity twice. Forgiven(?)

Moira - Ambitious mage, wanted to learn “all elements”. Thought Raymond was a friend until he tricked her into attacking Serenity while she was loopy from a misguided attempt to gain Death affinity. Saved by Serenity and Margrethe. Sworn follower to Serenity. Shares emotions with him when they are close enough. Mage; Death Mage Paths

Nightwitch - ally, helped people through trials. Pilot. Former (or maybe current?) military; The Stars Shine Down, Earth Witch Paths

Order’s Voice - Somewhere between an interface and a person. Sometimes speaks to Serenity

Raymond - Lancaster’s partner before the Tutorial. Attacks Serenity twice. Dead

Raz of Clan Sunrise - A Draykin from Asihanya, near Stallet Center. Raz’s Clan was destroyed and he fled to Tzintkra

Rissa - Thomas’s girlfriend; Time Heals All, Time’s Eye Paths

Serenity - Main character; Death-Eater, Battle Adept Paths; Base Form (Tier 0 Evolution) Essence Dragon (currently a Hatchling)

Sillon - Trial instructor. Friend of Serenity

Sunrise - Founder of the Sunrise Clan; Raz’s ancestress

The Final Reaper - Thomas’s final name the first time around

Thomas - Serenity’s name before everything started

Vengeance - Thomas after Rissa’s death the first time around

Vladimir Angeloff - Russian interrogator from a Tutorial. May have asked for asylum, or may have asked for something else

 

Comparison Stat Blocks

For Tier 0, all stats cap at 100.

Name: Generic Tier 0 Human, Earth, First Path (Melee)

Species: Human, Earth

Path: First Tier 1 (from Tutorial)

Level: 100

Tier: 0, 0/100 Spent

Condition: Healthy

Mana: 110/110

Stamina: 610/610

Might: 51

Agility: 51

Phys: 51

Understanding: 1

Will: 1

Mind: 1

Perception: 1

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 20-40%

Secondary Element: 10%

Concepts

Primary Element: 20%

Secondary Element: 1-10%

Coin

20-60 Etherium

As you can see, whether you should go melee or magic depends mostly on your Affinities and Concepts.

Serenity is definitely over on the “should go magic” end of the spectrum.

Name: Generic Tier 0 Human, Earth, First Path (Magic)

Species: Human, Earth

Path: First Tier 1 (from Tutorial)

Level: 100

Tier: 0, 0/100 Spent

Condition: Healthy

Mana: 610/610

Stamina: 110/110

Might: 1

Agility: 1 Phys: 11

This narrative has been purloined without the author's approval. Report any appearances on Amazon.

Understanding: 51

Will: 51

Mind: 51

Perception: 1

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 30-50%

Secondary Element: 10%

Concepts

Primary Element: 20-80%

Secondary Element: 1-10%

Coin

20-60 Etherium

For Tier 1, all stats cap at 200.

Name: Generic Tier 1 Human, Earth, Second Path (Melee)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 0/200 Spent

Condition: Healthy

Mana: 110/110

Stamina: 1110/1110

Might: 101

Agility: 101

Phys: 101

Understanding: 1

Will: 1

Mind: 1

Perception: 1

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 20-40%

Secondary Element: 10%

Concepts

Primary Element: 20%

Secondary Element: 1-10%

Coin

40-150 Etherium

If you don’t take some Perception, you’re an idiot (personal opinion.... it definitely happens). This guy should take one more Tier 1 Path to max his physical stats. He probably also ought to get more Perception, but having that lag is very common. Some will move right on to the next Tier here, figuring that the better skills will push them through the slight lack of stats.

Name: Generic Tier 1 Human, Earth, Second Path (Melee) (with Level Points Spent)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 200/200 Spent

Condition: Healthy

Mana: 110/110

Stamina: 1610/1610

Might: 151

Agility: 151

Phys: 151

Understanding: 1

Will: 1

Mind: 1

Perception: 51

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 20-40%

Secondary Element: 10%

Concepts

Primary Element: 20%

Secondary Element: 1-10%

Coin

40-150 Etherium

This guy will need a couple more Paths at Tier 1 to max his stats - but he’ll see the enemy coming. Very useful to have in your party. Almost all will take at least one more Path; the stat penalty’s hard to overcome when you could have twice the physical stats.

Name: Generic Tier 1 Human, Earth, Second Path (Melee Scout) (with Level Points Spent)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 199/200 Spent

Condition: Healthy

Mana: 110/110

Stamina: 1110/1610

Might: 101

Agility: 101

Phys: 101

Understanding: 1

Will: 1

Mind: 1

Perception: 200

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 20-40%

Secondary Element: 10%

Concepts

Primary Element: 20%

Secondary Element: 1-10%

Coin

40-150 Etherium

Name: Generic Tier 1 Human, Earth, Second Path (Magic)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 0/200 Spent

Condition: Healthy

Mana: 1110/1110

Stamina: 110/110

Might: 1

Agility: 1

Phys: 1

Understanding: 101

Will: 101

Mind: 101

Perception: 1

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 30-50%

Secondary Element: 10%

Concepts

Primary Element: 20-80%

Secondary Element: 1-10%

Coin

40-150 Etherium

Same commentary as the Melee guy, only for Magic this time. He may also want to think about taking some Phys, since those stats are useful; many do, but many don’t.

Name: Generic Tier 1 Human, Earth, Second Path (Magic) (with Level Points Spent)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 200/200 Spent

Condition: Healthy

Mana: 1610/1610

Stamina: 110/110

Might: 1

Agility: 1

Phys: 1

Understanding: 151

Will: 151

Mind: 151

Perception: 51

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 30-50%

Secondary Element: 10%

Concepts

Primary Element: 20-80%

Secondary Element: 1-10%

Coin

40-150 Etherium

Hybrids have it hard. At Tier 1, most people focus because of how hard it is to get a hybrid off the ground.

Hybrids have some big advantages in the long term, but they’re definitely long-term plays.

Name: Generic Tier 1 Human, Earth, Second Path (Hybrid) (with Level Points Spent)

Species: Human, Earth

Path: Second Path (Tier 1)

Level: 100

Tier: 1, 200/200 Spent

Condition: Healthy

Mana: 1610/1610

Stamina: 110/110

Might: 72

Agility: 72

Phys: 72

Understanding: 73

Will: 73

Mind: 73

Perception: 72

Luck: 1

Resistances

Two to Four elemental resistances at values of ~5

Pain Resistance: 8

Affinities

Primary Element: 30-50%

Secondary Element: 10%

Concepts

Primary Element: 20-80%

Secondary Element: 1-10%

Coin

40-150 Etherium

I didn’t include any builds with Luck, because they’re less common. Luck builds can be VERY good, but they’re hard to get and it’s one more place stats end up getting spread out, so it costs more Paths if you want to keep up otherwise.

As you can tell, stat-wise Serenity is sitting roughly at the level of a Level 100 Tier 1 hybrid who has finished his second Path and spent all 200 of his points from leveling - before accounting for Luck. A pure build will beat him in its specialty (at least, before you consider Serenity’s Luck).

Serenity doesn’t have the second set of points available because he’s still Tier 0. His friends are Tier 1, though, so that’s who he needs to be thinking about competing with - though they’re not level 100 yet. Fortunately, he’ll get there relatively soon; he just needs to finish leveling Battle Adept (and evolve but spoiler: that’s not a problem, it’ll happen before he finishes Battle Adept).